INVENTOR STEM SCHOOL | 6-10 years
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Weekday and weekend сlasses for kids
from 6 to 10 years old

Fun with engineering

Fun with engineering

Age group: 5-7 years

What we study:

This course is designed for curious LEGO masters who want to learn more about technological achievements of mankind and the origin of the things around us. Students love to design devices, diffferent types of transport, spacecrafts, buildings, structures, carry out experiments, and make simple conclusions.

What do we achieve:

Course lessons promote the development of logical and engineering thinking, independence, and creativity. Gained knowledge and skills will empower children and help them to create unique constructions from LEGO® pieces.

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Mechanics for beginners

Mechanics for beginners

Age group: 6-9 years

What we study:

Each lesson we discover one of the machines we see in everyday life. Students learn how an elevator, carousel, or crane operates, discover how a wheel drives a car, and so on. All together they construct prototypes with the LEGO® set and learn how the mechanisms operate.

What do we achieve:

In the mechanics section, children learn the essential laws of physics through play. They actively discuss their models, developing speaking and teamwork skills.

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Robotics for beginners

Robotics for beginners

Age group: 7-9 years

What we study:

In this course, children construct and program self-contained robots, create research projects, discover animal life, learn new technologies, explore space. During this course for beginners, children learn the basics of mechanics, mathematics, and programming. The main learning principle of this course is “what if…”: children try things out, test their theories, and are not afraid to make mistakes.

What do we achieve:

Young researchers will be able to combine details to create different mechanisms, program in the LEGO Education WeDo 2.0 environment, work in a team, get along with a partner, and solve sophisticated tasks while working on a project. Children will learn how to use such terms as: robot, sensor, computer game, manipulator, virtual reality, infrared radiation, wireless connection; mechanisms (crank, gear transmission, gearbox, gear train, belt mechanism, worm transmission).

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Robotics with Scratch

Robotics with Scratch

Age group: 7-12 years

What we study:

“Scratch” is a course featuring even more exciting robot programming with new opportunities for the youngest roboteers. They will be able to create their own stories, games, animations, and combine all these innovations with the design and programming of robots.

What do we achieve:

The course allows to practice and develops logical, technological, and analytical thinking. Children deepen their knowledge, develop programming skills, creative and operational thinking, and improve their communication skills working in pairs.

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Programming with Spike Prime

Programming with Spike Prime

Age group: 9-14 years

What we study:

Maneuverability, punctuality, passability, attentiveness - is it possible to "teach" robots these processes and skills? And does it require special NASA equipment? Our course "Programming with SPIKE Prime" will convince that programming is not only simple and interesting, but also possible for every young innovator. The course "Programming with SPIKE Prime" is developed on the basis of the Spike Prime set - new products of 2020 from LEGO Education. It opens up opportunities for fun learning programming and robotics using the easy-to-understand Scratch 3.0 - like programming environment.

What do we achieve:

Students will master basic programming skills, learn to program in block diagrams and understand how to operate variables. Children will create programs for various robot missions. Understand the technical features of electronic components (color sensor, force sensor, ultrasound sensor, gyroscope, servomotor) and design and program their own robots. They will improve communication and presentation skills, learn to distribute and perform various roles in the team.

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Programming with Spike Prime

Practical mechanics

Age group: 8-10 years

What we study:

The “Practical Mechanics” course allows students to gain basic knowledge of mechanics in an exciting way. Designing and exploring models, children learn the basic physical concepts and laws of mechanics. This helps improve the ability to determine causal relationships and technical thinking skills but with your favorite LEGO® kit where you have to design your own device before you can try it out and get the result.

What do we achieve:

Students will be able to plan and carry out experiments on their own, and then analyze the results. This helps improve the ability to determine causal relationships and technical thinking skills.

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Discovering the World with Minecraft: Education Edition

Discovering the World with Minecraft: Education Edition

Age group: 8-14 years

What we study:

Children will find themselves in the virtual world of Minecraft—a place of unlimited opportunities where they can change, build, create, experiment, communicate with friends, and learn together. Students will look for ultimate and usually unconventional solutions to problems. This course is the perfect extension to the school course “I explore the world” and is made as an integrated approach STEM lesson featuring tasks, counting, reading, and conclusions. A little secret: children that attend Minecraft lessons play less at home.

What do we achieve:

Children will be able to share and play different roles in a team according to their interests, deepen their knowledge of the world and nature.

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Programming with Minecraft: Education Edition

Programming with Minecraft: Education Edition

Age group: 8-14 years

What we study:

Future programmers will start automating the virtual world of Minecraft and create their own games in it. To do this children will master the Make Code, a programming environment with programs consisting of blocks ready to become a real JavaScript code in one click. Children will learn the basic concepts of programming and develop algorithmic thinking.

What do we achieve:

Students embody their own ideas through programming, understanding the relations between a created program and events in the world of Minecraft. They gain a skill to prove the correctness/incorrectness of the algorithms in a logical way, detecting errors in them.

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