INVENTOR STEM SCHOOL | 6-10 years
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from 6 to 10 years old

Programming with Scratch Junior

Programming with Scratch Junior

Age group: 5-7 years

What we study:

This course is designed for curious young children who are interested in learning about coding. In this program, they will learn the basics of coding, incorporating early mathematical concepts, as well as make connections to the real world. Each lesson will focus on various topics such as astronomy, different modes of transportation, the food chain, and many more interesting topics.

What do we achieve:

This course will help students develop new skills by assembling together graphical programming blocks on an iPad. Children will learn to problem solve, design projects, and develop their artistics skills as well as creative minds through programming. They will work independently to convey a story by programming many characters to complete a series of verbal and physical actions.

A look into the class:

The beginning of the lesson follows a presentation animated by the teacher, in which children will learn about the basics of coding and follow Red the Cat to learn about different topics in each class. For example, if their class topic is the Planet Parade, students will learn about this space event, the history behind it and different planets. Afterwards, they will program a story about the topic using various characters and backgrounds. The teacher will present a step-by-step guide that students will use to program, and will be there to provide guidance and answer any questions they may have.

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Mechanics for beginners

Mechanics for beginners

Age group: 6-9 years

What we study:

This course introduces key concepts of mechanics through the construction of mechanical prototypes. Students in this course will study different machines that are present in their everyday life, such as an elevator, or crane.

What do we achieve:

What we achieve: In this course, children are introduced to simple laws of physics. They will start to familiarize themselves with different types of motion (rotary, oscillatory, translational), simple mechanisms and types of transmissions (e.g. gear, wheel and axle, block, lever, pulley and straps, inclined plane, gear/belt/worm/rail transmission, crank and ratchet mechanism). They will then use critical thinking to apply their new knowledge to their builds. Using active discussions, children will develop language and teamwork skills.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different every week. For instance, in one class they may take a look at the elevator. The class will analyze and discuss how it works, the history behind it and then the essential parts that create movement. They will then start their build, working autonomously using instructions on an Ipad to complete their builds. The teacher is there to provide guidance and answer any questions they may have while encouraging questions and discussions.

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Robotics for beginners

Robotics for beginners

Age group: 7-9 years

What we study:

In this course, students will bring their builds to life. They will be using Lego to construct autonomous robots which they will then program to complete tasks. They will be using Wedo, an introductory coding software that uses drag and drop visuals to teach coding language concepts. Students in this course will be introduced to important components necessary to create a successful build- such as motors, suspension and different gears and transmissions!

What do we achieve:

Students use the Lego Education WeDo 2.0 app to program their own robots. They will be introduced to the world of coding for the first time. Students will be shown new components such as sensors, manipulation, infrared and wireless connections. They will also familiarize themselves with different mechanisms (crank, transmission, gear and belt transmission).

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. For instance, they might be building an off-road vehicle. They will look at how it works, the history behind it and then the essential parts that create movement. They will then start their build, working in pairs using instructions on an Ipad to complete their builds together. The teacher is there to provide guidance and answer any questions they may have.

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Robotics with Scratch

Robotics with Scratch

Age group: 7-12 years

What we study:

Children in this course will continue learning how to code their own robot builds using the Scratch 3.0 software. They will create their own mini games, animations and combine these innovations with the programming of robots.

What do we achieve:

The course allows children to strengthen their logical, technological, and analytical thinking. Children deepen their knowledge in creative and operational thinking and communication skills while developing programming skills. They also work in pairs to develop further their teamwork and cooperation skills.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. For instance, they would be using the coding software to build a simple snowboarding game, then building a Lego exoskeleton robot which they will program to be the controls of the game, which will take their conceptual understanding of robotics one step further by seeing how their builds interact with their mini game and animations.

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Programming with Spike Prime

Programming with Spike Prime

Age group: 9-14 years

What we study:

Students in this course will build autonomous robots using the Spike Prime set from Lego education. They will then learn to program them using a simple coding system, Scratch 3.0.

What do we achieve:

Students will discover different electronic components crucial to their builds: colour sensor, force sensor, ultrasound sensor, gyroscope, etc. They will master basic programming skills, learn to program in block diagrams and understand how to operate variables. Using their newfound skills, they will create programs for their robots to complete tasks assigned by their teacher. They will use their critical thinking to differentiate the components needed for a successful build.

A look into the class:

The class begins with a short presentation on the topic of the day. Each time the students come to a lesson, they will build a new robot that has to complete a task, to teach students how to problem solve within the frameworks of robotics and programming. An example is to build a robot that can drum a tune, so they will have the instructions for the build, will receive a programming plan but will have to come up with the code that will be the drumming rhythm. This will help them to better understand the concept of why when making their code.

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Discovering the World with Minecraft: Education Edition

Discovering the World with Minecraft: Education Edition

Age group: 8-14 years

What we study:

Students use the Education Edition of Minecraft to explore the world around them. Each student is provided their own computer with access to the game, and, guided by their teacher, they will use their character to complete different tasks while learning about the world around them.

What do we achieve:

Student’s gain a vast knowledge of their surroundings using the Minecraft platform. Through play, they will be able to explore the world around them from a new perspective. They will discover different types of infrastructures, deepen their knowledge of space, biology and nature.

A look into the class:

Every class is themed differently, covering many different general topics. The class begins with a short presentation on the topic of the day. One class may be nature themed, for instance, where students will listen to a presentation about different greenhouse climate zones, and different plants; where these plants grow, and their medicinal qualities, etc. When they start the game, their character is tasked to collect certain herbs, label them, and take photos.

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Programming with Minecraft: Education Edition

Programming with Minecraft: Education Edition

Age group: 8-14 years

What we study:

This program is perfect for future programmers who want to create their own games. Using a python-based programming language, they will begin automating the virtual world of Minecraft and create their own games in it. To do this, children will master the Make Code, a programming environment with programs consisting of blocks ready to become a real JavaScript code.

What do we achieve:

Students begin to understand programming and develop basic algorithmic thinking. They will develop their critical thinking skills to predict the outcome of different algorithms. They will also gain knowledge in different programming terms and how to apply them, such as variables, loops and algorithms.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. They will learn about different coding concepts and mathematical algorithms that they can then apply to their programming, and then will get to see their script come to life in the world of Minecraft.

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