INVENTOR STEM SCHOOL | 10-16 years
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from 10 to 16 years old

Robotics with Scratch

Robotics with Scratch

Age group: 8-12 years

What we study:

“Scratch” is a course featuring even more exciting robot programming with new opportunities for the youngest roboteers. They will be able to create their own stories, games, animations, and combine all these innovations with the design and programming of robots.

What do we achieve:

The course allows to practice and develops logical, technological, and analytical thinking. Children deepen their knowledge, develop programming skills, creative and operational thinking, and improve their communication skills working in pairs.

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Programming with Spike Prime

Programming with Spike Prime

Age group: 9-12 years

What we study:

Maneuverability, punctuality, passability, attentiveness - is it possible to "teach" robots these processes and skills? And does it require special NASA equipment? Our course "Programming with SPIKE Prime" will convince that programming is not only simple and interesting, but also possible for every young innovator. The course "Programming with SPIKE Prime" is developed on the basis of the Spike Prime set - new products of 2020 from LEGO Education. It opens up opportunities for fun learning programming and robotics using the easy-to-understand Scratch 3.0 - like programming environment.

What do we achieve:

Students will master basic programming skills, learn to program in block diagrams and understand how to operate variables. Children will create programs for various robot missions. Understand the technical features of electronic components (color sensor, force sensor, ultrasound sensor, gyroscope, servomotor) and design and program their own robots. They will improve communication and presentation skills, learn to distribute and perform various roles in the team.

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Programming with Spike Prime

Practical mechanics

Age group: 8-10 years

What we study:

The “Practical Mechanics” course allows students to gain basic knowledge of mechanics in an exciting way. Designing and exploring models, children learn the basic physical concepts and laws of mechanics. This helps improve the ability to determine causal relationships and technical thinking skills but with your favorite LEGO® kit where you have to design your own device before you can try it out and get the result.

What do we achieve:

Students will be able to plan and carry out experiments on their own, and then analyze the results. This helps improve the ability to determine causal relationships and technical thinking skills.

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Discovering the World with Minecraft: Education Edition

Discovering the World with Minecraft: Education Edition

Age group: 8-14 years

What we study:

Children will find themselves in the virtual world of Minecraft—a place of unlimited opportunities where they can change, build, create, experiment, communicate with friends, and learn together. Students will look for ultimate and usually unconventional solutions to problems. This course is the perfect extension to the school course “I explore the world” and is made as an integrated approach STEM lesson featuring tasks, counting, reading, and conclusions. A little secret: children that attend Minecraft lessons play less at home.

What do we achieve:

Children will be able to share and play different roles in a team according to their interests, deepen their knowledge of the world and nature.

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Programming with Minecraft: Education Edition

Programming with Minecraft: Education Edition

Age group: 8-14 years

What we study:

Future programmers will start automating the virtual world of Minecraft and create their own games in it. To do this children will master the Make Code, a programming environment with programs consisting of blocks ready to become a real JavaScript code in one click. Children will learn the basic concepts of programming and develop algorithmic thinking.

What do we achieve:

Students embody their own ideas through programming, understanding the relations between a created program and events in the world of Minecraft. They gain a skill to prove the correctness/incorrectness of the algorithms in a logical way, detecting errors in them.

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Architecture(Level 1)

Architecture (Level 1)

Age group: 10-16+ years

What we study:

This course is designed for future architects, designers, and engineers. Children discover world-famous architectural monuments and construct them using customized LEGO® kits. They study architectural styles and movements and will be able to distinguish them. Children also learn to work with a pencil, draw a plan, facade, section, and perspective of buildings and structures.

What do we achieve:

Children develop spatial awareness, ability to plan, show their ideas on paper, and bring them to life. The course involves a lot of teamwork, teaching students to share duties, listen to each other, and come to an agreement.

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Mindstorms Robotics

Mindstorms Robotics

Age group: 10-16+ years

What we study:

This is an essential robotics course teaching students to construct more than 72 LEGO® Mindstorms® EV3 robots, make self-contained robots, and analyze physical and chemical phenomena through creating models that will help them easily master materials from future physics and chemistry classes in school.

What do we achieve:

As a result of learning, children will gain knowledge about the operation and structure of a large number of devices and mechanisms, develop the skill to independently design robots, and program them using visual programming language. They will also develop the skills of programming algorithms creation, the division of tasks into separate steps, work planning, and the ability to share duties within the working group.

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Experiments with robotics

Experiments with robotics

Age group: 11-16+ years
Pre-requisite: Mindstorms Robotics

What we study:

A logical extension to the “Robotics Mindstorms” course. The course is extended with new programming constructions featuring new mechanical elements that allow creating more functional robots. Hence, the program code for robot operation becomes more complicated. Children learn to improve the written code, quickly identify errors, and understand the principles of electronic devices operation in relation to written programs.

What do we achieve:

Gained knowledge will allow children to make robotic mechanisms on their own. They will improve their design skills, ability to make mathematical calculations, and use them for program writing.

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Project Robotics

Project Robotics

Age group: 11-16+ years
Pre-requisite: Mindstorms Robotics

What we study:

This is an advanced robotics course in which students do not work according to instructions but control the design of robots on their own. At each lesson, they will get a task to develop a creative solution using the Lego Mindstorms EV3 kit and program the designed robot for stand-alone actions. This creative work will help to develop more sophisticated algorithms and improve programming skills.

What do we achieve:

This course develops programming skills, as well as creative thinking and the ability to solve tasks in different ways. Long-term teamwork teaches children to communicate, agree, share duties, and take responsibility for a collective result.

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