INVENTOR STEM SCHOOL | 10-16 years
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from 10 to 16 years old

Robotics with Scratch

Robotics with Scratch

Age group: 7-12 years

What we study:

Children in this course will continue learning how to code their own robot builds using the Scratch 3.0 software. They will create their own mini games, animations and combine these innovations with the programming of robots.

What do we achieve:

The course allows children to strengthen their logical, technological, and analytical thinking. Children deepen their knowledge in creative and operational thinking and communication skills while developing programming skills. They also work in pairs to develop further their teamwork and cooperation skills.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. For instance, they would be using the coding software to build a simple snowboarding game, then building a Lego exoskeleton robot which they will program to be the controls of the game, which will take their conceptual understanding of robotics one step further by seeing how their builds interact with their mini game and animations.

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Programming with Spike Prime

Programming with Spike Prime

Age group: 9-14 years

What we study:

Students in this course will build autonomous robots using the Spike Prime set from Lego education. They will then learn to program them using a simple coding system, Scratch 3.0.

What do we achieve:

Students will discover different electronic components crucial to their builds: colour sensor, force sensor, ultrasound sensor, gyroscope, etc. They will master basic programming skills, learn to program in block diagrams and understand how to operate variables. Using their newfound skills, they will create programs for their robots to complete tasks assigned by their teacher. They will use their critical thinking to differentiate the components needed for a successful build.

A look into the class:

The class begins with a short presentation on the topic of the day. Each time the students come to a lesson, they will build a new robot that has to complete a task, to teach students how to problem solve within the frameworks of robotics and programming. An example is to build a robot that can drum a tune, so they will have the instructions for the build, will receive a programming plan but will have to come up with the code that will be the drumming rhythm. This will help them to better understand the concept of why when making their code.

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Discovering the World with Minecraft: Education Edition

Discovering the World with Minecraft: Education Edition

Age group: 8-14 years

What we study:

Students use the Education Edition of Minecraft to explore the world around them. Each student is provided their own computer with access to the game, and, guided by their teacher, they will use their character to complete different tasks while learning about the world around them.

What do we achieve:

Student’s gain a vast knowledge of their surroundings using the Minecraft platform. Through play, they will be able to explore the world around them from a new perspective. They will discover different types of infrastructures, deepen their knowledge of space, biology and nature.

A look into the class:

Every class is themed differently, covering many different general topics. The class begins with a short presentation on the topic of the day. One class may be nature themed, for instance, where students will listen to a presentation about different greenhouse climate zones, and different plants; where these plants grow, and their medicinal qualities, etc. When they start the game, their character is tasked to collect certain herbs, label them, and take photos.

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Programming with Minecraft: Education Edition

Programming with Minecraft: Education Edition

Age group: 8-14 years

What we study:

This program is perfect for future programmers who want to create their own games. Using a python-based programming language, they will begin automating the virtual world of Minecraft and create their own games in it. To do this, children will master the Make Code, a programming environment with programs consisting of blocks ready to become a real JavaScript code.

What do we achieve:

Students begin to understand programming and develop basic algorithmic thinking. They will develop their critical thinking skills to predict the outcome of different algorithms. They will also gain knowledge in different programming terms and how to apply them, such as variables, loops and algorithms.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. They will learn about different coding concepts and mathematical algorithms that they can then apply to their programming, and then will get to see their script come to life in the world of Minecraft.

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Architecture(Level 1)

Architecture (Level 1)

Age group: 10-16+ years

What we study:

Taught by a certified architect, this course is designed for future architects, designers, and engineers. Children will have the opportunity to immerse themselves in different architectural achievements.

What do we achieve:

Students will gain knowledge of different architectural styles and movements throughout history. They will then construct them using Lego kits specifically designed for architecture. They will develop the ability to plan ahead, translate their ideas onto paper and then bring them to life. The builds all use specialized white Lego blocks which will help them to focus on the different shapes, broadening their spatial awareness.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. An example of a build would be the Empire State building, where they will discuss the type of infrastructure used in its design, the history behind it and the materials used before sketching their models and then bringing them to life themselves!

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Mindstorms Robotics

Mindstorms Robotics

Age group: 10-16+ years

What we study:

Our first semester of Mindstorms® Robotics is the introductory course to advanced robotics, mechanics, and programming. This course is part of a multi-part course throughout which the students will learn to construct and program 72 LEGO Mindstorms® EV3 Robots. During the lessons, they will also learn core math and physics concepts to help them understand their robot. Not only will they hear about these concepts in class, but they will also apply them to calculate and understand the robot's specifications. Teaching students complex math and physics concepts before they see them in school results in more retention and understanding when it comes time to learn them in class.

What do we achieve:

Our students will learn about the robot they are building every lesson: structure, function, modes of operation, and real-life examples, as well as any required math and physics concepts for the class. Once they have the foundational information, they can construct their robot, program it, and solve any problems that come up throughout the process.

What skills we acquire:

We pride our students on learning essential skills useful in any STEM scenario, including teamwork, Critical Thinking, Scientific and Technical Literacy, Creativity, and Communication.

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Experiments with robotics

Experiments with robotics

Age group: 11-16+ years
Pre-requisite: Mindstorms Robotics

What we study:

A logical extension to the “Robotics Mindstorms” course. The course is extended with new programming constructions featuring new mechanical elements that allow creating more functional robots. Hence, the program code for robot operation becomes more complicated. Children learn to improve the written code, quickly identify errors, and understand the principles of electronic devices operation in relation to written programs.

What do we achieve:

Gained knowledge will allow children to make robotic mechanisms on their own. They will improve their design skills, ability to make mathematical calculations, and use them for program writing.

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Project Robotics

Project Robotics

Age group: 11-16+ years
Pre-requisite: Mindstorms Robotics

What we study:

This is an advanced robotics course in which students do not work according to instructions but control the design of robots on their own. At each lesson, they will get a task to develop a creative solution using the Lego Mindstorms EV3 kit and program the designed robot for stand-alone actions. This creative work will help to develop more sophisticated algorithms and improve programming skills.

What do we achieve:

This course develops programming skills, as well as creative thinking and the ability to solve tasks in different ways. Long-term teamwork teaches children to communicate, agree, share duties, and take responsibility for a collective result.

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Game Developer: Adventure

Game Developer: Adventure

Age group: 10-16 years

What we study:

Children are introduced to the world-renowned game software, Unity. They will use the introductory version of this software to code games in a professional environment. Throughout this course, students will experiment programming in 2D and 3D style games, which they will then get to play themselves.

What do we achieve:

Students will gain game design experience in a professional environment. They will begin to understand key game design concepts from meshes to game physics. Children will improve skills such as critical thinking and outcome prediction.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. An example of a class would be to recreate the Angry Birds game, which Unity is renowned for.

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