INVENTOR STEM SCHOOL | 10-16 years
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Weekday and weekend сlasses for kids
from 10 to 16 years old

Robotics with Scratch

Robotics with Scratch

Age group: 8 - 9 years or completion of Robotics for Beginners

What we study:

Children in this course will continue learning how to code their own robot builds using the Scratch 3.0 software. They will create their own mini games, animations and combine these innovations with the programming of robots.

What do we achieve:

The course allows children to strengthen their logical, technological, and analytical thinking. Children deepen their knowledge in creative and operational thinking and communication skills while developing programming skills. They also work in pairs to develop further their teamwork and cooperation skills.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. For instance, they would be using the coding software to build a simple snowboarding game, then building a Lego exoskeleton robot which they will program to be the controls of the game, which will take their conceptual understanding of robotics one step further by seeing how their builds interact with their mini game and animations.

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Programming with Spike Prime

Programming with Spike Prime

Age group: 9 - 11 years old

What we study:

In this course, students will be given the opportunity to create their own independent robots using the Lego Spike Prime set, and they will get to bring their builds to life while developing their skills in programming!

A look into the class:

Throughout each class, students will assemble unique robots that will have specific tasks that they will need to complete. This hands-on approach encourages them to use their problem-solving skills within the realms of robotics and coding. For instance, they might be asked to construct a robot that can play a drumbeat. While they'll receive building instructions and a programming blueprint, they'll need to come up with the code that produces the drumming rhythm. This process deepens their comprehension of coding principles.

What we achieve:

Students will discover the vital electronic components behind their creations, like color sensors and tilt sensors. They'll master the basics of programming and grasp the concept of variables. With these newfound skills, they'll create programs for their robots to complete tasks set by their teacher. Furthermore, they'll enhance their critical thinking, while identifying essential components for successful robot building.

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Discovering the World with Minecraft: Education Edition

Discovering the World with Minecraft: Education Edition

Age group: 8 - 12 years old

What we study:

Students use the Education Edition of Minecraft to explore the world around them. Each student is provided their own computer with access to the game, and, guided by their teacher, they will use their character to complete different tasks while learning about the world around them.

What do we achieve:

Student’s gain a vast knowledge of their surroundings using the Minecraft platform. Through play, they will be able to explore the world around them from a new perspective. They will discover different types of infrastructures, deepen their knowledge of space, biology and nature.

A look into the class:

Every class is themed differently, covering many different general topics. The class begins with a short presentation on the topic of the day. One class may be nature themed, for instance, where students will listen to a presentation about different greenhouse climate zones, and different plants; where these plants grow, and their medicinal qualities, etc. When they start the game, their character is tasked to collect certain herbs, label them, and take photos.

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Programming with Minecraft: Education Edition

Programming with Minecraft: Education Edition

Age group: 8.5 - 13 years old

What we study:

This program is perfect for future programmers who want to create their own games. Using a python-based programming language, they will begin automating the virtual world of Minecraft and create their own games in it. To do this, children will master the Make Code, a programming environment with programs consisting of blocks ready to become a real JavaScript code.

What do we achieve:

Students begin to understand programming and develop basic algorithmic thinking. They will develop their critical thinking skills to predict the outcome of different algorithms. They will also gain knowledge in different programming terms and how to apply them, such as variables, loops and algorithms.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. They will learn about different coding concepts and mathematical algorithms that they can then apply to their programming, and then will get to see their script come to life in the world of Minecraft.

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Architecture

Intro into Architecture

Age group: 8 - 14

Our new architecture course is perfect for children who love to build! Students in this class are given the unique opportunity to work alongside a real architect. Each class, students will create or replicate different buildings and structures using a specialized LEGO kit designed only for our future architects. In one class they will travel to Paris, France to build the Eiffel Tower! In another class, they will travel to Italy to build the Leaning Tower of Pisa! Each class is progressive, so the builds will get more complex as the weeks pass, meaning that our students will continuously develop their skills . Student’s will also be working in pairs, building their teamwork and communication skills. This class is a great way for your child to explore the world around them and discover world-famous architectural monuments, all while doing what they love; LEGO building!

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Mindstorms Robotics

Mindstorms Robotics

Age group: 10 - 15 years old

What we study:

In the course Mindstorms Robotics, we delve into the exciting world of advanced robotics, mechanics, and programming using the LEGO Mindstorms® EV3 kit. Over the course of the program, students will have the opportunity to construct and program our most advanced robots. Alongside this hands-on experience, they will also grasp important mathematical and physics concepts that form the basis of their robot's functions. Rather than just hearing about these ideas, students will apply them to their builds and watch them come to life!

A look into the class:

Each lesson is an opportunity for students to learn about the robot they are building. This includes understanding its structure, functions, operational modes, real-life applications, as well as any necessary math and physics principles. Using this knowledge, students will construct their robots, program them, and troubleshoot challenges that may arise during the process.

What we achieve:

Our program is designed to build essential skills , including teamwork, critical thinking, developing scientific and technical literacy, encouraging creativity, and enhancing communication skills.

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Project Robotics

Project Robotics

Age group: 11 - 16 years old or completion of Mindstorms robotics

What we study:

This is an advanced robotics course in which students do not work according to instructions but control the design of robots on their own. At each lesson, they will get a task to develop a creative solution using the Lego Mindstorms EV3 kit and program the designed robot for stand-alone actions. This creative work will help to develop more sophisticated algorithms and improve programming skills.

What do we achieve:

This course develops programming skills, as well as creative thinking and the ability to solve tasks in different ways. Long-term teamwork teaches children to communicate, agree, share duties, and take responsibility for a collective result.

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Game Development: Adventure

Game Development: Adventure

Age group: 10 - 15 years old

What we study:

Children are introduced to the world-renowned game software, Unity. They will use the introductory version of this software to code games in a professional environment. Throughout this course, students will experiment programming in 2D and 3D style games, which they will then get to play themselves.

What do we achieve:

Students will gain game design experience in a professional environment. They will begin to understand key game design concepts from meshes to game physics. Children will improve skills such as critical thinking and outcome prediction.

A look into the class:

The beginning of the course follows a presentation animated by the teacher, in which children will learn about something different in each class. An example of a class would be to recreate the Angry Birds game, which Unity is renowned for.

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